Language/Multiple-languages/Culture/Video-Games-with-Real‐Life-Civilisations
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Some video games feature various civilizations and their cultures of the world, and they are successful.
Games mentioned here must also reflect the cultures of the civilizations. So games like FIFA, Wargame (Eugen Systems) are not included.
Games with many supernatural elements are not included.
Civilisations | Locations | Occupations |
Here are games with Metacritic score no less than 70 or is above or equal to 4.0 on GOG if unavailable on Metacritic. A little fictional settings are allowed. If you are interested, you can pay a visit to these sites to find more information:
information | |
map | |
speedrun | |
cheat | |
system requirement | |
benchmark | |
information | |
hidden content | |
open-source version |
A tip for taking a break while playing: drink much water.
Main
time | country/region | game | civilisation in game | time in game | genre |
---|---|---|---|---|---|
1995 | Caesar II | Rome | Roman Empire | city-building | |
1996 | Sid Meier's Civilization II | multiple | 4000 BC – 2020 | turn-based strategy | |
1997 | Age of Empires | multiple | Middle Stone Age – Iron Age | real-time strategy | |
1998 | Caesar III | Rome | Roman Empire | city-building | |
1999 | Age of Empires II | multiple | Middle Ages | real-time strategy | |
1999 | Pharaoh | Egypt | Ancient Egypt | city-building | |
2000 | Europa Universalis | multiple | 1492 – 1801 | grand strategy | |
2000 | Shogun: Total War | Japan | Sengoku period | turn-based strategy, real-time tactics | |
2001 | Europa Universalis II | multiple | 1419 – 1820 | grand strategy | |
2001 | Sid Meier's Civilization III | multiple | 4000 BC – 2020 | turn-based strategy | |
2001 | Stronghold | England | 1066 | real-time strategy | |
2002 | Anno 1503: The New World | Europe | 16th century | city-building | |
2002 | Emperor: Rise of the Middle Kingdom | China | 2033 BC – 1234 | city-building | |
2002 | Medieval: Total War | multiple | 1087 – 1453 | turn-based strategy, real-time tactics | |
2002 | Stronghold: Crusader | Europe, Arabia | First Crusade – Third Crusade | real-time strategy | |
2003 | Rise of Nations | multiple | Ancient time – Modern time | real-time strategy | |
2004 | Far Cry | South Pacific | 2004 | first-person shooter | |
2004 | Rome: Total War | multiple | 270 BC – 14 | turn-based strategy, real-time tactics | |
2005 | Age of Empires III | multiple | 1492 – 1876 | real-time strategy | |
2005 | Hearts of Iron II | multiple | 1936 – 1947 | grand strategy | |
2005 | Immortal Cities: Children of the Nile | Egypt | Ancient Egypt | city-building | |
2005 | Sid Meier's Civilization IV | multiple | 4000 BC – 2020 | turn-based strategy | |
2006 | Anno 1701 | Europe | 18th century | city-building, real-time strategy | |
2006 | Just Cause | Caribbean | 2006 | action-adventure | |
2006 | Medieval II: Total War | multiple | 1080 – 1530 | turn-based strategy, real-time tactics | |
2007 | Europa Universalis III | multiple | 1399 – 1821 | grand strategy | |
2008 | Far Cry 2 | Africa | 2006 | first-person shooter | |
2008 | Mount & Blade: Warband | multiple | Middle Ages | action role-playing | |
2009 | Anno 1404 | Europe, Arabia | 15th century | city-building, real-time strategy | |
2009 | Hearts of Iron III | multiple | World War II | grand strategy | |
2009 | Empire: Total War | multiple | 1700 – 1799 | turn-based strategy, real-time tactics | |
2010 | Just Cause 2 | Southeast Asia | 2010 | action-adventure | |
2010 | Sid Meier's Civilization V | multiple | 4000 BC – 2020 | turn-based strategy | |
2010 | Napoleon: Total War | multiple | 1797 – 1800 | turn-based strategy, real-time tactics | |
2010 | Sengoku | Japan | Sengoku period | grand strategy | |
2010 | Victoria II | multiple | 1836 – 1936 | grand strategy | |
2011 | Total War: Shogun 2 | Japan | Sengoku period, Gempei War, Boshin War | turn-based strategy, real-time tactics | |
2012 | Far Cry 3 | Pacific | 2012 | first-person shooter | |
2012 | Crusader Kings II | multiple | 1066 – 1453 | grand strategy | |
2013 | Europa Universalis IV | multiple | 1444 – 1821 | grand strategy | |
2013 | March of the Eagles | Europe | 1805 – 1820 | grand strategy | |
2013 | Total War: Rome II | multiple | 272 BC – 29 | turn-based strategy, real-time tactics | |
2014 | Banished | Western Europe | Middle Ages | city-building | |
2014 | Far Cry 4 | Himalaya | 2014 | first-person shooter | |
2015 | Just Cause 3 | Mediterranean | 2015 | action-adventure | |
2015 | Total War: Attila | multiple | Migration Period | turn-based strategy, real-time tactics | |
2016 | Hearts of Iron IV | multiple | 1936 – 1948 | grand strategy | |
2016 | Sid Meier's Civilization VI | multiple | 4000 BC – 2020 | turn-based strategy | |
2018 | Far Cry 5 | Montana | 2018 | first-person shooter | |
2018 | Ancestors Legacy | multiple | Early Middle Ages | real-time strategy | |
2018 | Just Cause 4 | South America | 2018 | action-adventure | |
2018 | Total War Saga: Thrones of Britannia | multiple | Early Middle Ages | turn-based strategy, real-time tactics | |
2019 | Anno 1800 | Europe | 19th century | city-building, real-time strategy | |
2019 | Imperator: Rome | Rome | 304 BC – 27 BC | grand strategy | |
2019 | Total War: Three Kingdoms | China | 220 – 280 | turn-based strategy, real-time tactics | |
2020 | Crusader Kings III | multiple | 867 – 1453 | grand strategy | |
2020 | Total War Saga: Troy | Aegean | Trojan War | turn-based strategy, real-time tactics | |
2021 | Age of Empires IV | multiple | Early Middle Ages – Renaissance | real-time strategy | |
2021 | Far Cry 6 | Caribbean | 2021 | first-person shooter | |
2021 | Old World | multiple | Ancient time – Classical time | turn-based strategy | |
2022 | Knights of Honor II: Sovereign | multiple | Middle Ages | real-time strategy | |
2022 | Mount & Blade II: Bannerlord | multiple | Middle Ages | action role-playing | |
2022 | Victoria 3 | multiple | 1836 – 1936 | grand strategy | |
2023 | Land of the Vikings | Norsemen | Viking Age | city-building | |
2023 | Total War: Pharaoh | multiple | Late Bronze Age | turn-based strategy, real-time tactics |
Observed
time | country/region | game | civilisation in game | time in game | genre |
---|---|---|---|---|---|
2024? | Manor Lords | France | Middle Ages | city-building |
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