Correccións

Text from sgRollon - English

  • Did you understand all of this clearly?

  • Accessories.
  • Apart from robots, there are several other things necessary for the game.
    • At first, this is resources.
    • There are two types of them – “energy” and “materials”.
  • For small games, resources represent some simple plastic blocks.
  • When the robot finds one, the player himself points them as resources on the map.
    • However, when the game area is too big, the player can’t see whether the resource in front of the robot or a simple obstacle.
    • In this case requires special beacons for these resources.
    • The same special beacons in the form of conditional radars may be found useful for playing some scenarios.
  • For instance, players can place the beacon in the conditional labyrinth.
  • The winner will be the one who will find and capture it.
  • Or the beacon gives the advantage to the player.
    • As there are robots, so many scenarios may be created.
  • Would you like to loot caravans?
  • You have all the opportunities to do it!
  • Players will also have walls.
  • Small plastic obstacles used to defend the base or to tactically block important parts of the area.
    • Walls are the flexible tool with the help of which you may spoil opponent’s life if to use it accordingly.
    • Of course, robot-tank will need ammo.
  • We are doing our best to transfer computer game mechanics from the virtual world into the real one.
  • That’s why robots ammo will be really hitting the enemy!
    • Also, it means that sometimes ammo will be bouncing from the hull and the hit will not be counted, because it was too weak!
    • Ammo will look like small plastic balls and hit the hull of the robot with an expressive sound… well, it may be not the hull of the robot, it’s up to you to decide what the target of your attack is ;) Players may also get the factory building where the resources will be transported and processed in different items: fortifications , ammo, etc. The factory building is optional, instead, the player may manually collect resources from robot-constructer and manually distribute obstacles and ammo However, the factory is convenient and preferable in big games. Heroes.
    • Today RPG elements present almost in any game.
    • It’s quite obvious, it is always interesting to watch the “levelling” of your army/characters/buildings.
  • Our project will also have these elements.
    • Well, after eliminating hostile robots the robot-tank will receive experience points, which the player may spend to increase life points.
  • The more hits the tank can endure, the more useful things it can do before its destruction.
    • The player can also decrease the time of delay between transmission of the algorithm on the robot and the beginning of its implementation (Do you still remember that algorithm isn’t carried out immediately?) Perhaps, we will discuss the “hero mode”, the mode with the direct control over the robot as in the radio controlled car … but it’s necessary to test, this mode can break the game separate robot-heroes also possible, on the different platform, with other possibilities.
    • In that case, a more insight “levelling” is possible.
    • Besides the common life points increase, it is possible to increase robot speed and to add other perks.
    • Perhaps, adding detachable modules with increased number of weapons or even with a rotary tower.
  • Even the shape of the robot can be changed.
    • One may use not a caterpillar track, but a hexapod – a robot with several legs.
    • If have any suggestions, write them in comments! Community.
    • The support and the development of the game community are important for the project like ours.
    • Tournaments will be organized to draw the attention of new players and bringing in a sports element.
    • The form of the competition will be changed in time, but main things are clear: a player versus player with the participation of a small number of robots and mass battles of several players and a big number of robots.
  • The second type of the tournament may require a special size of the battle area, but there you can try more various and spectacular strategies In the both types of tournaments players will have an opportunity to prove themselves from the point of view of tactical/strategy talents and the skills to make algorithms for their robots.
  • At the same time, there is an element of randomness, because your robots are real.
  • It means that bounced ammo may screw up even an ideal algorithm.
    • Of course, if the player can't count all the possible contingencies and reduce them to minimum, what again will depend on his experience and skill .
    • The communication between players is very important.
    • That’s why we will make a forum on out website.
    • There, players can exchange their experience, suggest algorithm ideas, agree on future games, etc. Obviously, on this forum players can suggest their ideas to the developers.
    • New robots, new modes, game interface improvement – all these will help us to make a new great hobby.

PLEASE, HELP TO CORRECT EACH SENTENCE! - English