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Texto de sgRollon - English

  • Did you understand all of this clearly?

    • A fundamentally new approach to real-time strategy games!
    • We transfer mechanics of genre from the virtual world into the real world, on the real robots Real Warbots is a strategy game for two or more players.
  • Game mechanics is the same as computer real-time strategy games.
    • As usual, players will collect resources, defend the base and eliminate the enemy.
  • However, the game is not on the computer screen, but in the real world with the participation of real robots.
  • Moreover, as there are robots, the control will be also different from the standard “clicking and dragging”.
  • There are three types of robots.
  • The first type is the Scout; its goal is to make the map of the nearest area with all its barriers and resources.
  • The map is displayed on the screen of the player.
  • The second one is the Worker.
  • Its goal is to collect resources, that are recycled into fortifications to protect the base, and into the ammo for the Tank.
  • The third one is the Tank.
  • Its goal is to find and eliminate the enemy.
  • It is a seemingly well-known set of actions as in all RTS games; however, these are robots, and nobody is preventing players from racing with obstacles, hunting the cats, passing beer bottles or anything else that may spring into your mind.
    • Controlling robots A usual strategy player makes up his own “algorithm of actions” in his mind.
  • Something like “these troops will be sent there, this group will distract the opponent there, meanwhile, we will collect resources there”.
  • We have the same.
  • The player must make an algorithm of robot actions from simple blocks like shoot, move, turn, and so on, plus more difficult blocks with conditions and cycles.
  • After that, the algorithm is wirelessly sent to the robot who begins to carry out his task.
  • If the situation changes, the player makes a new algorithm, sends it to the robot and it starts acting in a new way.
    • This type of control enables to control a big number of robots, battles between dozens of machines it’s not a problem, providing that you have them.
  • Besides, the player is free to make algorithms of any difficulty.
  • Someone will make them small, of several clicks, and will be sending new tasks to the robot all the time.
  • It will give the player an opportunity to swiftly react to the circumstances.
  • Another player will spend some time before the game.
  • He will make a big algorithm from maybe thousands of commands.
    • During the game, he will be calm watching how his opponent is losing his units. Or not.
    • If he will make a mistake or something goes wrong, so he will tensely look the way out of the situation.
    • Which approach is right for you will show only practice and your own experience.
  • At the same time, one has to remember that the algorithm transfer is not momentary.
  • There is a small delay; so, if you make a mistake somewhere, you can lose precious seconds until you tensely correct the situation. Map.
  • Everything that the robots see by their sensors is displayed on the screen on the player’s map.
  • Obstacles are shown as simple lines and help to understand where the robot can’t go.
  • Other robots or resources are shown with the special icons.
  • It helps the player to understand the distance between robots and their surroundings even if he can't see it by his eyes.
    • For example, if the robot is behind of some table or even in other room, you will know what is in front of him anyway.
  • This will allow you to play in large rooms, or even use something like labyrinths.
  • Personification.
    • Every robot has its own identification number given to him “at the factory” that will be never changed.
  • That means every robot will be unique and have its own name.
    • It enables to personify every robot, and on the questions like “What kind of robot did that shot?”, you will no longer make vague answer “Well, that one over there”. you able to proudly say “that was my 313!
    • He never misses!” Besides, the number of each robot will be placed in the general base and all its victories on official competitions will be written in the hall of fame of Real WarBots.
  • So, it is quite likely that one day someone will ask you to borrow your 313 because it never misses!

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