Opravy

Text od lllAmelielll - English

    • The game phenomenon

  • The concept of the game as a cultural phenomenon XX century is one of the most complex centuries in terms of the world culture.
  • Its "complexity" caused by the big amount of changes and social upheaval.
  • A distinctive feature of the philosophical legacy of this period is the abundance of thinking about tragedy of life and doom of mankind, the cruelty and world’s absurdity and the complete absence of man's power over his fate (A.
  • Schopenhauer, Nietzsche, Bergson, Freud, Spengler, Jean Paul Sartre, Camus and others).
    • And among such pessimistic thoughts, it is impossible not to distinguish Johan Hezinga and Hermann Hesse, who approached the issues of social philosophy and culture from the point of view of the game.
  • Their major works on this subject are «Homo ludens» (J.
  • Huizinga) and "The Glass Bead Game" (H. Hesse).
  • In the concept of H.
  • Hesse the game phenomenon is considered as a phenomenon that embodies the harmony in the broadest meaning of the word: the harmony of the sign and symbolic (in fact, the game in beads itself) and harmony, integrity of the person as such.
  • From the point of view of a philosopher, just playing, man can save the culture and reach his spiritual world.
  • People clothed all aspects of their life in the form of play behavior.
  • This confirms the value of creativity in man as the most important domain, which distinguish him from other members of the wildlife.
  • In our time of political and economic instability, the notion of game takes a slightly different shade.
  • That era has made so relevant a question of puerilism as concept inextricably linked to the game.
  • This concept was introduced by J.
  • Huizinga, interpreting it as a demonstration of the visible properties of the game, thirst for gross sensations, cravings for mass entertainment.
  • Also, from my point of view, psychological aspect of this concept is essential, it is directly related to the historical process of the formation of the society.
    • Capitalism has brought separation of human into partial features.
    • According to Karl Marks, under capitalism, man is a holder of one social function.
  • He becomes a supplement to industrial relations, "subhuman" or "semi-human".
    • And because man is so organized that he is always seeking for integrity of expression, he has a need for additional ways to implement your own "I", taken in the emotional, spiritual, spiritual and intellectual sense.
  • From this point of view, the game is the most complete manifestation of the individual.
  • It allows to use unoccupied in the production process qualities of the person and to feel person more solid.
  • Therefore, in their free time, people tend to play.
  • Historically spectacles were created specifically to compensate for these disadvantages: ancient Greek theater, the Roman gladiator fights, medieval theater, today's discos and nightclubs.
  • Game concept caught my interest its eccentricity and relevance.
  • After all, through the prism of the game approach it can be considered an absolute majority of the social manifestations of man, that, in fact, J.
  • Huizinga and G.
  • Hesse managed to do in their writings.
  • It is very interesting from the point of view of the conception to consider a trend, progressive today.
  • All transforming activity of human has been, is and will be aimed to facilitate its life and increase the number of free time.
  • Roughly speaking, laziness is the engine of progress.
  • Now it is enough to call the supermarket and you will delivered products directly to your home instead of going hunting or harvesting.
  • Just send an email and get a response in a matter of seconds instead of waiting for an answer for weeks, months, even years.
  • Progress reached the point when people who find the most appropriate and quick way to meet their needs are becoming so carried away by the process of finding that they began to increase the number of these requirements artificially.
  • This process is also nothing but a game, a cultural phenomenon, which has the ability to recreate a variety of semantic situations of human activity, and, in this case, namely human needs and hypothetical ways to meet them.
  • If we turn to the pyramid of Maslow, it turns out that people do not move up the pyramid, as it claimed Maslow himself, but simply expands its lower level, artificially inventing new "primary" needs, without which modern man can’t imagine his life already.
  • It seems that the scientist made ​​a mistake.
  • In his opinion, the satisfaction of the lower level automatically puts person to a higher level, although, in fact, satisfaction of material needs is not necessarily waking the spiritual needs of man.
  • The relevance and development prospects of the subject leave no doubt.
  • In our time, the shortage of emotional manifestations of man leads to the fact that there is a whole industry built on him - the leisure industry.
  • In this case, we see that the more people work, the more they have a need for gaming forms of behavior.
  • But the nature of the games and circuses is defined by the level of culture, education, upbringing and values ​​of the person.
  • Returning to the subject of artificially created primary needs, it should be noted methods of their creation.
  • Mechanisms of advertising are forming new needs that the person originally doesn’t have.
  • In such a way, we have a society main purpose of which is the consumption and production.

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